
The fact that multiple enemies can be affected means that it can't be twinned. "Each creature in a 20-foot-radius sphere centered on that point must If a spell "can" target more than one creature, it cannot be twinned.īecause i was sure you wont get it:I left the link because I was sure that you wouldn't get it.Īnd I'll copy my edit in here, in case you missed it.Īnd your link shows incorrect information. Twinned Spell only works with what would have been considered "single target spells" in 3e.


There is no such thing as a target AoE in 5e. Those AoEs still have a target point, not a target AoE. It doesn't leap from that target to three other creatures, it leaps from that target to three other targets.Īnd your math of (60+)d8 means that it did indeed target those three other targets, meaning it no longer targeted only a single creature.įurthermore, there is no such thing as a "line/cube/cone/sphere/cylinder area targeting spell" in 5e. It "leaps fro that target to as many as three other targets" which is an important difference. Its not a line/cube/cone/sphere/cylinder area targeting spell/it doesnt threat an area.You cannot cast it near a rock to damage the guy hiding behind it.Īlso you cant cast it without targeting a creature.Exactly like finger or death / blight / disintegrate / dominate person and 30 other single target non AoE spells.It doesn't "spread to three other creatures" as you say. It targets only one creature and then spreads to three others if they are there. The damage potential here is obviously huge, and I really can't believe WotC let this through when you compare it to a single attack from a greatsword. This delays your stat progression, which is rough, but let's you turn your opportunity attacks into Eldritch blasts. One notable thing both can do is take the warcaster feat early. DPR will be a little below the above, but you won't have to delay your progression. This way you won't need a fighter dip, can use DEX with armor of shadows for up to 18AC, and can pick up defensive duelist (preferably from variant human) or dual wielder to push your defenses (and possibly damage) higher. Say you want to play like darth maul, wielding a single weapon that effectively functions like dual wielding scimitars or rapiers. Convince your DM that some kind of finesse dual weapon should be reasonable.Progression delayed by one level, but it's worth it.

At 13, you can start adding both CHA and STR to your three attacks per round. Use heavy armor and a shield, AC = 20, and all ASIs go to STR then CHA until both are maxed. Take polearm master, dueling fighting style, and use a quarterstaff in one hand. Take one level of fighter and variant human at level 1.Maybe a one level dip of fighter for heavy armor + Defensive fighting style?Two options for good AC and better DPR at all levels than EB: But with light armor and d8 hp (can warlock use shields?) I'd be afraid to get into the thick of things.
